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My friend David ran a mean game of Monsterhearts 2, and a lot of the fun came from his houserules. David is no longer with us, but I wanted to share the fun I and the others in our group had in his games, so that part of him can live on out there forever.

This is a collection of the rules he used to amplify our experience and keep us excited and engaged week to week. They're somewhat intertwined, but I'm sure a confident MC could wrangle a section or two to stand alone if that's desired. As for what's in the book itself...

Momentum - A simple system for using your character's goals as mechanical motivation.

Drugs - An assortment of effects and prices for drugs and booze, to be used with...

Downtime, Jobs, and Money - What it says on the tin. Adds a couple forms of currency, in the form of money and Downtime. Money is pretty straightforward; Downtime is a currency you only get and spend between sessions.

Cars - Rules for having, maintaining, and customizing a car of your own.

What the Future May Hold - Another downtime and money sink, allowing players to collaborate and unlock new plot threads.

All proceeds of this book's sale go to the American Foundation for Suicide Prevention. If you want to make a direct donation to them or another respectable charity that helps people who are struggling with mental health or suicidal ideation, feel free to message me a receipt of that donation on twitter at @AGayMergirl, and I'll send you a free copy of this book. Thank you, and remember to love each other.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAGayMergirl
Tagscharity, LGBT, monsterhearts

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Buy Now$5.00 USD or more

In order to download this book you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Monsterhearts David's Cut Pages.pdf 249 kB
Monsterhearts David's Cut Spreads.pdf 246 kB

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